
The Living City Board
Rule from one gothic diorama where court, events, holdings, tribute, blood pressure, and Ministry loyalty stay visible.
Political management roguelite
Every ruling buys an ally and makes an enemy. Rule a vampire court, claim exact city holdings, rebuild what later Regents inherit, and shape a bloodline that can outlive your reign.

Core loop
Investigate, negotiate, reward, or punish. Each ruling shifts loyalty across five rival Ministries, and the choice you reject can become tomorrow's crisis.
Every visible building is a playable holding. Claim a location, post a vampire manager, collect Influence and Funds, and let that address become private power.
Upgrade, rename, reconstruct, and repurpose managed holdings. The city can carry those changes into later reigns, even when ownership changes hands.
Courtiers grow through work. Choose who makes the next vampire, preview inherited talents, and build a court that can outlive the Regent who began it.

Rule from one gothic diorama where court, events, holdings, tribute, blood pressure, and Ministry loyalty stay visible.

Inspect exact locations, see their yield and blood capacity, and decide whether the court has the reach and price to claim them.

Turn an acquired address into a different kind of business, changing its model, output, affinity, and inherited city state.

The Regent's Court collects petitions, rumors, local matters, and "Because you..." consequences that trace back to prior choices.

Political failure does not vanish into a log. It can reach the throne as a final choice, a sentence, or a succession problem.

When a reign ends, selected holdings and turned vampires can continue into the next Regent's rule.